Display Ad Formats

What Are Rewarded Video Ads and Why Do They Have the Highest CPM?

Last updated: August 2, 2026 · 13 min read

Rewarded video ads command the highest CPM in digital advertising: $10 to $30+ per 1,000 impressions compared to $2 to $4 for banners and $3 to $8 for standard video. The reason is simple: users choose to watch. Rewarded video is opt-in advertising where users watch a full video ad (15 to 30 seconds) in exchange for an in-app reward (coins, lives, currency). Because users are motivated and engaged, completion rates reach 80 to 95% — compared to 50 to 65% for standard video ad formats.

What Are Rewarded Video Ads and How Do They Work

Rewarded video ads are full-length video ads (typically 15 to 30 seconds, usually non-skippable) that users voluntarily watch in exchange for an in-app reward.

The mechanics are transparent. The user sees an offer ("Watch a video to earn 50 coins"), clicks to watch, views the full ad, and receives the reward in-app upon completion. A mobile game user, for example, clicks "Watch ad for lives" when they run out, sees a 30-second video, and gets 3 lives added to their account.

It is "rewarded" because both the user and the publisher benefit. The user gets a premium reward without spending real money, and the publisher shows a full, highly-valuable ad that commands premium CPMs.

Rewarded Video Prompt — Mobile Game Screen

How users encounter rewarded video offers in-app

Out of Lives!Watch a short video to get 3 extra lives and keep playing.
💰$0.99
▶️Free Lives

The Opt-In Model: Why User Consent Drives Higher Engagement

The opt-in model means the user chooses to watch the ad, unlike forced ads like interstitial ads that interrupt their experience.

Opt-in engagement is the highest in digital advertising because the user has a clear motivation (the reward), expects a video to play, and experiences reduced friction since they intend to watch the entire clip rather than frantically searching for a close button.

Compared to other formats, the difference is stark. Display banners are ignored 96% of the time, and intrusive interstitials frustrate users. Rewarded video achieves an 85% completion rate, while non-rewarded video struggles to hit 60%. The psychological driver is reward anticipation, which actively holds the user's attention.

Worked example: Gaming app: rewarded video 85% completion, 90% click-to-completion, $15 CPM. Standard interstitial 40% completion, 3% CTR, $6 CPM. Rewarded engagement drives 5x higher CPM.

Reward Types and Mechanics: Virtual Currency, Lives, and Unlocks

Common reward types include virtual currency (coins, gems, crystals acting as in-game money), lives or energy (gaming resources needed to play), feature unlocks (access to a level or character), power-ups (temporary boosts), and exclusive content (rare items).

Each reward serves a specific use case. Virtual currency appeals to all players for long-term progression. Lives provide immediate value when a player is stuck. The perceived value of the reward must match the effort of watching a 30-second ad.

The mechanics rely on a reward callback. When the ad completes, the network notifies your app server, which then securely grants the reward to the user. Reward balancing is critical: a too-small reward leads to low opt-in rates, while a too-large reward can cannibalize direct monetization.

Worked example: Mobile puzzle game: users earn 50 coins per ad (takes 20 ads to buy power-up). Without rewarded ads: players spend $5 on power-ups monthly. With rewarded ads: players earn free power-ups but also spend more ($8/month because playing longer). Net result: revenue increases 30%, user satisfaction increases (free progression option available).

Completion Rates and Engagement Metrics for Rewarded Video

Rewarded video achieves 80 to 95% completion rates due to user motivation, dominating non-rewarded video (50 to 70%), outstream video (25 to 40%), and IAB standard ad sizes like display banners (which aren't videos at all).

Completion rates matter because advertisers pay for completed views and deep engagement. High completion means higher value delivered to the advertiser, which directly translates to higher CPM for your app.

Key metrics include completion rate (percentage of users who watch the entire ad), click-to-completion (percentage of users who click the initial offer and finish the video), and viewability (percentage of impressions with sound on and measurable attention). Networks use server-side verification endpoints to prevent fraud, ensuring users cannot spoof a completion to claim rewards without watching.

Worked example: App with 100K daily active users, 50% opt-in to rewarded videos (50K watches/day), 85% completion rate (42,500 completed), $0.02 CPM = $850/day revenue from rewarded video alone.

CPM Benchmarks: Why Rewarded Video Commands Premium Pricing

Rewarded video commands a CPM premium driven by high completion guarantees (80 to 95% completion provides predictable value), limited inventory (not every user opts in, creating scarcity), strong engagement signals (users are willing to spend time), and brand safety (users choose to engage, mitigating negative brand association).

Furthermore, high completion ensures better message delivery and conversion tracking for advertisers. Rewarded video averages $10 to $30 CPM (with some premium cases hitting $50+). In contrast, standard instream video yields $3 to $8 CPM, outstream yields $1 to $3 CPM, and display banners linger at $2 to $4 CPM.

Worked example: 1M impressions: rewarded at $20 CPM = $20,000 revenue vs standard video at $5 CPM = $5,000 revenue (4x higher).

CPM Comparison by Format

Average CPM rates across display and video formats

$3 avg
Display$2–4
$2 avg
Outstream$1–3
$5 avg
Instream$3–8
$20 avg
Rewarded$10–30+

To model potential earnings for your own app, use the CPM calculator, or check the YouTube CPM calculator if you are also monetizing video content off-platform.

Rewarded Video Across Platforms: Mobile Apps, Games, Publishers

Rewarded video thrives primarily in mobile games, which offer natural user progression incentives. Mobile apps also use it effectively — streaming apps like Spotify offer 30 minutes of ad-free listening in exchange for watching a video. Web publishers occasionally offer content access for watching a video, though it is less common.

Platform differences define the ecosystem. In-app inventory is controlled by the developer, relying heavily on mediation where multiple ad networks compete for the same slot. Fragmentation across SDK implementations remains a challenge. Gaming apps see the highest CPMs ($15 to $30), streaming apps follow ($10 to $20), and web publishers trail slightly ($8 to $15).

Worked example: Gaming: Candy Crush user has 5 lives, loses them all, wants to play more. Instead of buying lives ($0.99), watches rewarded video (15 seconds) → gets 3 lives free. Monetization: ad network pays publisher $0.02 per completion, user doesn't spend money but keeps playing, sees more ads later. Publisher makes more per user long-term.

Ad Networks and Mediation Platforms for Rewarded Video

Mediation allows multiple networks to bid for the same ad slot simultaneously, maximizing your CPM. Major platforms include Google AdMob (the largest), Unity Ads (gaming focus), AppLovin MAX (leading mediation hub), ironSource, Facebook Audience Network, and Chartboost.

Your app integrates a mediation SDK. When a user triggers a rewarded offer, the SDK calls all connected networks simultaneously, and the highest bidder's ad is shown. A single network provides a single CPM rate; mediation introduces competition, driving prices up significantly.

Worked example: Game dev integrates AdMob only: $8 CPM flat. Game dev integrates AdMob + Unity + ironSource through AppLovin MAX: AdMob bids $8, Unity bids $12, ironSource bids $10 → winner Max (Unity) at $12 CPM. 50K daily completions: single network $400/day, mediation $600/day = 50% revenue increase.

In-App Ad Mediation Flow

How AppLovin MAX or Google AdMob Mediation drives up CPM

📱User clicks
"Watch Ad"
Mediation SDK(e.g. AppLovin MAX)
AdMob$10 CPM
Unity Ads$18 CPM
ironSource$14 CPM

The mediation platform queries multiple ad networks simultaneously. Unity Ads submits the highest bid ($18 CPM) and wins the right to serve the video ad to the user, maximizing publisher revenue.

Rewarded vs Non-Rewarded Video: The Engagement Difference

Rewarded video relies on a motivated, opt-in user, while standard instream video forces un-consenting users to watch.

MetricRewarded VideoStandard Instream
Completion Rate85%60%
Viewability90%+65%
Brand Recall70%+40%
Brand Lift15-20%5-10%

The psychological difference is immense. Anticipation of the reward drives active attention, whereas the friction of waiting for a 5-second close button reduces engagement for standard video. The tradeoff is reach: rewarded inventory is limited to active, opting-in players, while standard video provides impressions across all content.

Worked example: Ad campaign targeting 100K users: rewarded video reaches 30K users, 85% completion (25,500 views), $20 CPM = $510 revenue. Standard instream reaches 100K users, 60% completion (60K views), $5 CPM = $300 revenue. Rewarded narrower reach but higher value per user.

Best Practices: When and How to Implement Rewarded Video

Implementing rewarded video successfully requires balancing user experience with monetization. First, optimize your placement strategy by showing offers at natural friction points, such as low resources, level loss, or feature unlock screens. Avoid interrupting core gameplay.

Implement frequency capping, limiting offers to a maximum of 3 to 5 per day per user to avoid fatigue. Carefully balance reward sizing — the reward must feel valuable to generate opt-ins, but not so generous that it cannibalizes your paid monetization efforts. Offer clarity is essential; the user must understand exactly what they are getting.

Ensure you use callback verification to guarantee the reward actually grants before the user leaves the ad screen. Finally, rigorously A/B test your offer timing, reward size, and messaging. Anti-patterns include too many offers (annoying users), rewards that are too small (low opt-in), or rewards that are too large (players only watch ads and stop paying). Ensure your implementation aligns with standards discussed in our native vs display and rich media advertising guides.

Worked example: Mobile game A/B test: Control (2 rewarded offers/day at 30 coins each) = $0.50 ARPPU from rewarded, $1.50 from IAP, $2.00 total. Test (5 offers/day at 20 coins) = $0.80 from rewarded, $0.80 from IAP, $1.60 total. Control wins despite higher ad load. Users prefer quality over quantity.

Revenue Optimization: Balancing User Experience with Monetization

The monetization tension is constant: more rewarded ads generate more revenue per user, but over-saturation causes users to churn or spend less on in-app purchases (IAP). Optimization levers include frequency capping, placement timing, reward balance, and cross-monetization.

Cross-monetization combines rewarded video, display banners, and IAP for a holistic strategy. A gaming app adding rewarded ads typically hits a saturation point at 2 to 3 offers per day, which maximizes ARPPU without inducing churn. Pushing beyond 5 offers per day often increases churn by 15 to 20%, reducing lifetime value despite higher daily revenue.

Worked example: Game A: heavy rewarded video (8 offers/day), $1.50 daily ARPU, 40% 30-day retention. Game B: moderate rewarded (3 offers/day), $1.20 daily ARPU, 60% 30-day retention. Game B wins on lifetime value (retention = more monetization days = higher LTV).

Check the current CPM benchmarks to ensure your rewarded video strategy is hitting competitive industry averages.

Frequently Asked Questions About Rewarded Video Ads

Why do rewarded video ads have higher CPM than other ad formats?

Rewarded video ads command higher CPMs because users opt-in to watch them, resulting in 80 to 95% completion rates and guaranteed viewability. Advertisers pay a premium for this highly engaged, attentive audience compared to skippable or ignored standard formats.

What is typical rewarded video completion rate?

The typical rewarded video completion rate is 80 to 95%. This exceptionally high rate occurs because users are highly motivated to receive the in-app reward, choosing to sit through the entire 15 to 30-second ad to earn it.

Can rewarded video ads hurt app retention?

Yes, if poorly implemented. Showing too many rewarded offers (more than 5 per day) can cause ad fatigue and increase churn by 15 to 20%. However, well-balanced rewarded ads (2 to 3 per day) often improve retention by giving non-paying users a way to progress.

How do mediation platforms increase rewarded video revenue?

Mediation platforms, like AppLovin MAX, force multiple ad networks (Google AdMob, Unity Ads) to bid simultaneously for your ad slot. This real-time competition ensures the network willing to pay the absolute highest CPM wins the impression, maximizing your revenue.

What are common reward types in mobile games?

Common reward types include virtual currency (coins, gems), extra lives or energy, temporary power-ups, and feature or level unlocks. The most effective rewards provide immediate value that helps the player overcome their current obstacle in the game.

How many rewarded video offers should you show per day?

Best practices suggest capping rewarded video offers at 3 to 5 per user, per day. This balance maximizes daily revenue without causing ad fatigue, protecting your long-term user retention and in-app purchase economy.